How many times can you pack-a-punch the Ray Gun in Black Ops 2?
How many times can you pack-a-punch the Ray Gun in Black Ops 2?
Only the weapons that are in Black Ops 2 Multiplayer can be Pack-A-Punched more than one time. So, for instance, you can’t Pack-A-Punch a Python more than 1 time, but you can re-Pack-A-Punch things like the HAMR or the MTAR.
How many times can you get the ray gun?
To get it, walk up to any of the four statues and then press and hold the action button. The gun starts with maximum ammunition, and the player can come back to the statues and get a new Ray Gun an unlimited amount of times. The player can get the Ray Gun as a tertiary weapon by holding the radio to get it.
Why is there no Ray Gun in firebase Z?
Unfortunately for fans of the weapon, at least as of this writing, the Ray Gun is not obtainable in Firebase Z. The most likely reason is because of the RAI-K84, the wonder weapon introduced in Firebase Z. Anyone who plays with the RAI-K84 can see how it may be interpreted as a rifle version of the Ray Gun.
Can you have the ray gun Mark 2 in Black Ops?
In Black Ops II and Black Ops III, a player cannot carry the Ray Gun Mark II and the original Ray Gun at the same time. In Black Ops II, if the player has the original Ray Gun, it is impossible for them to receive the Ray Gun Mark II from the box, and vice versa.
What happens when pack a punched in ray gun?
When Pack-a-Punched, the magazine size doubles, the ammunition total increases and it fires red rays instead of green. Overall damage is doubled as well. Doubled magazine size, more reserve ammo, damage is doubled, fires red rays instead of green.
What’s the difference between ray gun and Ray Gun Mark II?
Ray Gun Mark II vs Porter’s Mark II Ray Gun Ray Gun Mark II Porter’s Mark II Ray Gun Damage 2,300 50,000 headshot 4,600 100,000 headshot Fire mode 3 round burst 3 round burst Magazine size 21 42 Max ammo 162+21 201+42
What does the yellow ray gun do in Call of Duty?
The yellow element, the Mark II-V, shoots an electric beam that stuns all the zombies in its path. Its base damage is pretty low, but it has decent headshot damage and constantly regenerates ammo whenever not being fired, even while stowed, much like the Paralyzer.